For my Gameplay and Game Design module in university, I “borrowed” Celestial Apotheosis from myself. This turned out to be a great decision as I received a fantastic mark of 92%. With this grade, and the various other successes I’ve had from using this game concept, I finally have the confidence to start/continue working on this game properly. I’d lost confidence, and interest really, in this for a number of various. But getting a glimpse of how good this concept is (good to one studio, and my uni, anyway!) has started to spur me into getting this game out there.
As promised earlier, here’s part of my portfolio for this module. I don’t want to upload the written aspects as that’ll ruin the surprises for when the non-Uni Edition of this game is released! However here are the artistic components, and a link to a playable prototype I created for the module!
And here’s the link to the playable prototype of the game; https://dl.dropbox.com/u/12890344/Celestial_Apotheosis.exe
Controls are; Up, Down, Left, Right to move. Z to jump. Space to interact.
As this was built just to show one of the levels, only one of the level entrances works! (I’ll leave you to find it out for yourself!)
Please, any feedback, positive or critical, is welcome. I can only continue to improve with your help.